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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels |  | Author: Tom Bancroft Creator: Glen Keane Publisher: Watson-Guptill Category: Book
List Price: $19.95 Buy New: $12.30 as of 9/8/2010 00:50 CDT details You Save: $7.65 (38%)
New (27) Used (15) from $12.18
Seller: BRILANTI BOOKS Rating: 45 reviews Sales Rank: 47,706
Media: Paperback Pages: 144 Number Of Items: 1 Shipping Weight (lbs): 1.1 Dimensions (in): 11 x 8.5 x 0.6
ISBN: 0823023494 Dewey Decimal Number: 741.6 EAN: 9780823023493 ASIN: 0823023494
Publication Date: February 1, 2006 Availability: Usually ships in 1-2 business days
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| • | ISBN13: 9780823023493 | | • | Condition: New | | • | Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed |
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Product Description Character design is the key in many industriesand theyre all covered in this book Practical step-by-step exercises Contributors include Glen Keane, Supervising Animator, Disney From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disneys Mulanplus big-name experts in film, TV, video games, and graphic novelsmake a complex subject accessible to every artist.
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Showing reviews 1-5 of 45
Really Shocked By This Book! May 14, 2006 L. West (Philadlephia, PA) 43 out of 46 found this review helpful
I've been a professional Illustrator for 4 years now, and before then an avid student of art. But during all that time, I've bought piles and piles of "How To Draw" books, namely by Christopher Hart. I was in the book store one day and saw this one and almost just bi-passed it as just another amaturise attempt at trying to make a "How to Draw Cartoon" book, the cover being the main turn-off.
In my 8+ years of buying these types of books, this is the first time I was simply astonished by what they were presenting; MOVEMENT!
It is rare that anyone write's these books with any mention on how an artist can try to achieve a sense of force and movement, and that is why I so highly recommend this book. The incoporation of how to apply the knowledge to comic book work was also great, not to mention the fact that Tom Bancroft also had the "Assignements" in the book which gives you a real look into what can go into creating charachters.
From novice to seasoned professional, this truley is a great book!
This is the best book you'll find on understanding how character design works. October 13, 2006 Brian Reynolds (Charlottesville, VA United States) 28 out of 30 found this review helpful
"I'm stumped, all my characters come out looking the same! What am I missing?"
"I'm drawing the same character as Seth, but his pictures are coming out better than mine. Why?"
"Ok, there's been a change of plans and our target audience is no longer going to be for kids in kindergarten but now 11 to 14 year old boys."
"Ok, the client is for a Honda dealership that primarily serves the Mexican market and we need a superhero mascot that appeals to these customers but doesn't turn off the other people who would be buying cars from them."
If you're researching this book chances are that you've already got some experience reading art and animation how-to books or know somebody who has. There are many books on cartooning and animation but there has been a frustrating lack of material that really digs into the meat of the creative process behind character design. Most books fall into categories that either narrowly focus on concept art from specific productions, or they discuss all facets of animation and cartooning and relegate character design to a single chapter and / or style. This book recognizes that educational void and happily is helmed by a man who not only can draw, but can explain the REASONS behind the stylistic choices employed by the best designers out there.
The REASONING is an important point that cannot be stressed highly enough and is what pushes this book beyond just another how-to-draw endeavor and becomes something that should be mandatory study material for anyone involved in the character creation process, from cartoonists, animators, sculptors, and 3D modelers, to storytellers, marketers, and producers. Tom Bancroft explains the esthetics of design appeal and allows you to better understand how your choices affect the audience's psychological response to the character's look. Going further you'll learn how to take that design awareness and modify your efforts to fit a wide range of stylistic applications so that your romanticly-loveable-yet-monstrous-and-scary frankenstein character can be drawn for an action-drama scenario or a slapstick-sendup. You'll still have to figure out for yourself however what the boss means when he asks for you to make your work "more hip and edgy!".
This book is filled to the brim with excellent and inspiring artwork and text which is both easy to comprehend and is satisfyingly complete. When you're finished going over this book I guarantee you'll either have learned something useful or you'll be applauding Bancroft for finally delivering the goods on a topic so many of us love but haven't seen explored to this extent outside of the studio or classroom.
Bravo, Tom, and thank you!
Not your average "How To Draw" book!! January 31, 2006 T. Hodge (Franklin, TN) 18 out of 21 found this review helpful
I got a chance to peruse a pre-release copy of this book and I really liked what I saw.
Tom is a former Disney animator and does a great job of breaking down the elements of good character design. What I really like about his book is that it isn't merely a "How to draw like me" book. He teaches principles that anybody can put to use in their own style.
Not only did he ask Rob Corley to write a chapter (his business partner), but he asked several guest artists to submit their interpretations of the same character. Among the guests are Peter deSeve, Mark Henn, Bill Amend and Jack Davis... yes, the Jack Davis. A very diverse collection of styles, yet with one thing in common: they create excellent designs brimming with personality and attitude.
Tom's point in the book is that good character design, regardless of style, comes down to clarity, appeal and knowing your character inside and out.
(Oh, and Glen Keane wrote the forward for some more words of inspiration!)
Worth its weight in...Platinum. February 1, 2006 A. Street (Phoenix, AZ) 7 out of 8 found this review helpful
I ordered this book before it was released and it is worth far more than the cover price. As an illustrator I have always struggled a little with character design, and this book filled the void. It has a good combination of pictures and text so both learning style are met. After you read this book, you will understand many of the principles and techniques to design characters. You won't work for Capcom tomorrow, but your art will look a lot better.
This Book has Great Character! February 2, 2006 P. Walczuk 9 out of 11 found this review helpful
I was happy to find that this book included every aspect of character design that I needed. Throughout the book, Tom offers assignments for the reader to keep up with the progression. This book is a must for any artist dealing with characters; from web animation to comics, to feature films. Definitely a worthy buy, and I can't wait to see his next book!
Showing reviews 1-5 of 45
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